Data analysis is no longer a specialist skill reserved for analysts. It now supports finance, trading, ecommerce, marketing, ...
General Intuition has raised $320 million to scale AI trained on millions of hours of gameplay, betting action data can help ...
Anthropic has released Claude Fable 5, the first publicly available version of its closely watched Mythos model. What can Fable actually do? All kinds of things, it turns out. Ethan Mollick, a notable ...
Bayonetta dev PlatinumGames signed up to work on Teenage Mutant Ninja Turtles: The Last Ronin because the studio were "huge fans" of the IP, according to Dan Prigg, the head of the newly re-announced ...
Opening moments of games can often feel long and slow, and may even be boring as the game must teach you how to play it first thing. They’re a necessary evil, but there's a new high bar, as the new ...
Leading up to the release of last year's Citizen Sleeper 2: Starward Vector, creator Gareth Damian Martin said they were done creating new Citizen Sleeper video games. Instead, Martin promised to ...
Masters of Albion is out in Early Access, and it sure is a new game from the makers of Godus and Legacy Masters of Albion Peter Molyneux It would be a foolhardy soul who was optimistic that the latest ...
Creative director Remy Siu talks about Prove You’re Human, his studio’s next big project. Creative director Remy Siu talks about Prove You’re Human, his studio’s next big project. is an entertainment ...
Vibe coding has sparked a technological revolution, and has produced some of the fastest-growing products in the history of tech, including Claude Code, Codex, Lovable, and Replit. Vibe coding is the ...
After Firewatch's release, Remo began giving talks about what Campo Santo were trying to do: making a game that focused not on interactivity, but reactivity. "I was hoping this model would catch on ...
Project Genie is an underwhelming glimpse into what may come. Project Genie is an underwhelming glimpse into what may come. is a senior reporter covering technology, gaming, and more. He joined The ...
It's not every day that Jonathan Blow releases a new game. It's more accurate to call it a once-in-a-decade event, but for those who follow Blow's work, the next project in the pipeline is a somewhat ...